Maya XGen topographical illustrations Rendered with Arnold | Lee Giggs

Lee Griggs, the Madrid-based 3D artist created colorful enchanting topographical illustrations using animation and rendering software “Maya XGen and Arnold”. The stunning images were created from thousands of primitive shapes that come together to form an image that would remind us of ocean floors, bacterial growth, or even weather patterns.

Courtesy of Lee Giggs.

He Explains:
“Some more tests with XGen archives and spheres. This time with a bit more color. A color texture map is connected to the length and color attributes of the XGen description. A beveled cube or sphere is used as the primitve archive which XGen then instances using the texture map as a reference.

Courtesy of Lee Giggs.

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