21 – 24 April 2016, Vienna, Austria

VISUAL MACHINE is an international workshop for architects and designers, which is focused on the process of creating stunning architectural CGI images with the help of V-Ray in 3DsMAX and advanced techniques of post-production in Photoshop, that could dramatically improve and enhance the way you portray your designs.

VISUAL MACHINE will be separated into two consecutive parts Part One will demonstrate the use and set up of architectural scenes with V-Ray for 3Ds Max. Part Two provides post production techniques with Photoshop which will enable you to give your renderings unique styles with a personal touch and attention to

An introduction into the world of the professional architectural visualization.
– Short term projects Workflows
– Concept Vs Marketing images
– Postproduction Vs Render ratio
– Realistic Vs Abstract rendering styles
– Photoreal Vs Hyper Real renderings
– People in architectural rendering
– Creating context and content for early design stage peojects
– Setting the right mood and atmosphere using postproduction techniques
For more information and applications:

One of our participants will be served with
After registration, please send your portfolio /3 pages A4, .pdf/ and your CV to [email protected]


Part One: Rendering with V-Ray
– How to import your projects from other programs into 3DsMax
– How to set proper lighting for your scene with V
– How to manage materials in V-Ray
– How to work on big-scale projects with the help of V-RayNew and advanced features of V-Ray 3.3 that could improve your workflow
– How to render your scene with V-Ray and to prepare it to postproduction stage

Part Two: Postproduction in Photoshop

– Preparing render passes and organising

– Using render passes to enhance your render in Post Production

– Preparing and using masks in Post Production

– Inserting and blendingin

– 2D assets ( people / plants / background objects ) in Photoshop Enhancing

– Lighting and changing Skies Post Production

– Creating composition focus, atmosphere and depth in Post Production

– Finalisation Grading techniques

– Creating multiple mood / colour options out of a single render

– Creating an abstract style image using Post Production


Dimitar Karanikolov

Founder/Partner at MESHROOM

Yavor Stoykov


Konstantin Doganov

Associate @ DesignMorphine

Architect and CGI artist

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