DYNAMIC MUTATIONS V3.0 WORKSHOP

DYNAMIC MUTATIONS V3.0 0 is an international workshop of Advanced Design. The workshop will run using AutoDesk MAYA, Pixologic ZBRUSH, McNeel GRASSHOPPER 3D, and Epic Games UNREAL ENGINE 4. As we approach the era of virtual reality with tools such as the oculus rift and unreal engine 4, we decided to explore an aspect of beautiful virtual worlds that is often seen as a flaw. The glitch, which can be considered as the mutation and anomaly of the virtual world, will be the primary driving design language of this workshop. A glitch duplicates, distorts, replicates, and stretches virtual space into unexpected results. Dynamic Mutations V3.0 will explore the complex, unique and often unpredictable results a glitch can create. Participants will find interesting existing details of the built environment of Sofia, Bulgaria around the site and building of the Temple Sveti Nikolay. These details will then be mutated and replicated among the Temple Sveti Nikolay’s neighboring greenspace to create a new architecture which represents a glitched mutation of Sofia. In this way, we will materialize one of the major aspects that separates the virtual world from the physical realm, bringing virtual to reality.

DETAILS

The Dynamic Mutations V3.0 workshop, which builds on the included intensive course Intro to Grasshopper, Maya, and Zbrush V1.0, will explore a range of modeling techniques in a streamline process across three major software platforms, Grasshopper, Maya, and Zbrush. The general workflow will involve modeling actual found objects, mutating these objects, replicating the objects within a site, and unifying the replications into a correlated unique architectural piece. Through the three programs participants will learn essential manual and parametric modeling techniques such as polygon modeling, blending, deformation, replication, morphing, mapping, texturing, patterning, coloring etc. which will build up highly complex models very rapidly. Keyshot will be used to produce visualizations of the final architecture for presentation purposes. On the last day after final presentations there will be an included intensive course Getting Real with Unreal V1.0 which will teach participants how to insert their designs into the Unreal Engine environment for rendering, animations, and walk-throughs. Both intensive courses Intro to Grasshopper, Maya, and Zbrush V1.0 and Getting Real with Unreal V1.0 are included in Dynamic Mutations V3.0 but can be taken separately if desired.

WHAT YOU WILL LEARN

  • Introduction in Maya, Zbrush, Grasshopper, and Unreal Engine 4
  • Advanced modeling skills across all listed software’s
  • Mesh sub division polygon modeling
  • Mesh sculpting, manipulation, and deformation
  • Mesh surface texturing and patterning
  • Creating complex parametric duplication and array systems
  • Iterative loop based geometry networks
  • Visualization and rendering techniques with Keyshot
  • Unreal Engine set up and rendering

For more information and applications:

http://designmorphine.com/workshop/future/dynamic-mutations-v3/

https://www.facebook.com/designmorphine/

https://www.instagram.com/designmorphine/

SCHOLARSHIP FOR DYNAMIC MUTATIONS V1.0 WORKSHOP

One of our participants will be served with a scholarship!

Details on DesignMorphine website

INTRO TO GRASSHOPPER, MAYA, AND ZBRUSH V1.0 INTENSIVE COURSE

DETAILS

INTRO TO GRASSHOPPER, MAYA, AND ZBRUSH V1.0 is a two-day intensive course that will teach participants the basics for getting started with AutoDesk MAYA, Pixologic ZBRUSH, and McNeel GRASSHOPPER 3D. Each programs user interface will be extensively explored to gain knowledge of the different tool sets available. In Grasshopper, we will explore simple examples of parametric design and data tree structures. With Maya we will develop basic sub division polygon mesh modeling techniques via mesh faces, edges, and vertices. Lastly, we will modify meshes with ZBrush’s extensive mesh sculpting, deformation, and patterning utilities. Intro to Grasshopper, Maya, and ZBrush V1.0 is included in the Dynamic Mutations V3.0 workshop but can be taken separately if desired.

Intro to Grasshopper, Maya, and ZBrush V1.0 is included in but may be taken separately from Dynamic Mutations V3.0 Workshop and it will expand from 23th to 24th July, 2016 at the Union of Architects, 11 Krakra Str, Sofia, Bulgaria.

 

WHAT YOU WILL LEARN

  • Basic Grasshopper 3D parametric design and interface
  • Basic Maya mesh modeling and interface
  • Basic ZBrush mesh sculpting and interface

For more information and applications:

http://designmorphine.com/workshop/future/intensive-course-6/

https://www.facebook.com/designmorphine/

https://www.instagram.com/designmorphine/

 

GETTING REAL WITH UNREAL V1.0 INTENSIVE COURSE

DETAILS

GETTING REAL WITH UNREAL V1.0 is a one-day intensive course that will teach participants how to use Epic Games UNREAL ENGINE 4. “Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.” This intensive course will explore the power of this video game development tool in the realm of architectural design. Participants will learn how to import their 3D models into the Unreal Engine environment and set them up for amazing renderings and animations. We will also introduce Unreal Engine’s capabilities to create video game like playable walk-throughs of 3D models and environments and the possibilities of virtual reality explorations. Getting Real with Unreal V1.0 is included in the Dynamic Mutations V3.0 workshop but can be taken separately if desired.

Getting Real with Unreal V1.0 is included in but may be taken separately from Dynamic Mutations V3.0 Workshop and it will take place on the 31st July, 2016 at the Union of Architects, 11 Krakra Str, Sofia, Bulgaria.

WHAT YOU WILL LEARN

  • Unreal Engine user interface
  • Importing 3D models into the Unreal Engine
  • Assigning materials
  • Setting up scenes and environments
  • Renderings
  • Animations
  • Visual effects
  • Playable walk-throughs
  • Virtual reality

*Some topics will be explored more extensively than others depending on the pace of the course. We will focus more heavily on the rendering and animation aspects of Unreal Engine.

 

For more information and applications:

http://designmorphine.com/workshop/future/intensive-course-7/

https://www.facebook.com/designmorphine/

https://www.instagram.com/designmorphine/

 

TUTORS

Chris Thackrey [USA]

ZBrush and Unreal Engine Expert

Texas A&M University

www.vimeo.com/user13896579

Pavlina Vardoulaki [Greece & Bulgaria]

Co Founder & Creative Director @ DesignMorphine

Architectural Assistant Part II @ Foster + Partners

Maya Software Tutor @AA School of Architecture

MArch II Distinction AA Design Research Lab

MArch I Honours Civic Buildings UACEG

Michael Pryor [USA]

Design Director @ DesignMorphine

Project Designer @ SOMA Architects

Co Founder @ 3D-Dreaming

New York Institute of Technology

Georgi Kunchev [Bulgaria]

Member @ DesignMorphine

Principal @ Stephen George International

MArch History & Theory UACEG

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