DESIGNMORPHINE SUMMER SCHOOL 2015 

DesignMorphine Summer School 2015, organized by  DesignMorphine (a creative hub for design through workshops, lectures, projects and explorations in the field of architecture, design and the arts) took place from the 4th to the 26th of July at the Union of the Architects in Sofia, Bulgaria which hosted 72 participants from Bulgaria, Austria, the United States, Israel, Macedonia, Greece, Turkey, Chile, London and others. The event consisted of two workshops, Dynamic Mutations v1 and Generative Morphologies v2, as well as four intensive courses. These workshops provided the opportunity for the participants to use Autodesk Maya, Rhinoceros, Grasshopper 3D, V-ray, AfterEffects, and explore 3D printing using the two 3D printers that were available throughout the duration of the workshops. The aim was not just teaching technical skills, but to explore new work flows with the students to give them the ability to follow their own interests and ideas by creating a project that each participant can proudly include in their portfolio’s using industry leading programs and techniques.

Courtesy of DesignMorphine

Courtesy of DesignMorphine

The first workshop, DYNAMIC MUTATIONS v1 is an international workshop of Advanced Design. The workshop focused on modelling strategies with Autodesk Maya and supplementary model editing with grasshopper 3D along with other programs. The workshop offered new design methods helping participants both in concept and practice. Active discussions on the contemporary issues of architecture and design were held in order to provide participants with an opportunity to share their views and bring their own unique visions to life. Autodesk Maya’s vast capabilities have made it a dominating force in the film and gaming design industry as both entertainment forms require tools to create imaginary spaces that can be parametrically designed to change at any given time and adapt to new ideas. Nowadays, more and more architectural studios acknowledge its potential in forming building structures, providing new design logics and surpassing the norms and the boundaries of linear design tools. Also, its design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool, achieve diversity and complexity in form generation and fabrication.

Courtesy of DesignMorphine

Courtesy of DesignMorphine

The idea behind DYNAMIC MUTATIONS was to teach students not how to model architecture, but to be able to turn abstract thought into physical object while learning tips and techniques to develop complex models through iteration and dynamic workflows. By doing so, not only would this practice of modeling complex objects prepare them for any geometry they may encounter in the real world, but we have given them the ability to materialize their imagination. After all, everyone has an imagination and we believe the true liberation comes when that imagination can be realized and shared with others in the form of a real world material object.

Courtesy of DesignMorphine

Courtesy of DesignMorphine

The second workshop, GENERATIVE MORPHOLOGIES v2 is a workshop intended for architects, students of architecture and arts, professional designers and artists who would like to learn new techniques of design, production and presentation; to feel the workflow of some of the top ranked architectural universities.  It is an opportunity for professionals to join and exchange ideas with a team of world reputable tutors. Generative Morphologies v2 focused on exploring the potential of parametrically driven generative processes and their combinations. By those processes we mean growth algorithms, production systems, physics and chemistry based reactions. While some of those notions may be known for decades, the usage of parametric software can ease merging and crossing between them, therefore enriching them with new possibilities.

Courtesy of DesignMorphine

Courtesy of DesignMorphine

One of the main ideas behind the workshop is to collide emergent processes with deterministic systems and gain control over the final complex outcome of the algorithm, while maintaining its valuable qualities. Through this the result became a unique blend of iterative processes with geometric theory and deconstruction. Loop based processes such as boids and swarms typically become simply translated into stream lines, point clouds, or some thickened pipe mesh. It was very important to us to not just stop at the initial iterative operations so in this case we stressed the importance of being very considerate of unique geometries, such as cells, to become symbiotic in relationship with the iterative process so that geometry reacts to intelligence and vice versa.

 

Courtesy of DesignMorphine

Courtesy of DesignMorphine

Oraganization by DesignMorphine:

Tsvetelina Georgieva / CEO DesignMorphine / UACEG, Sofia

Pavlina Vardoulaki / Creative Director DesignMorphine / Foster + Partners, AA School of Architecture

Konstantin Doganov / Associate DesignMorphine / UACEG, Sofia

Emilia Maneva / UACEG, Sofia

 

Tutors of the Workshops and Intensive Courses:

Pavlina Vardoulaki / Creative Director DesignMorphine / Foster + Partners, AA School of Architecture

Michael Pryor / Design Director DesignMorphine / SOMA Architects,  ΝΥΙΤ

Jitesh Jadhav / Memeber DesignMorphine /  AA School of Architecture, London

Mateusz Zwierzycki / Memeber DesignMorphine / Poznań University of Arts, Poland

Konstantin Doganov / Associate DesignMorphine / UACEG, Sofia

Svetlozar Rozov / UACEG, Sofia

 

Assistants:

Martina Rosati  / Memeber DesignMorphine / AA School of Architecture, London

Boyan Mihaylov / Associate DesignMorphine / University of Stuttgart, Germany

Radul Shishkov / Associate DesignMorphine / UACEG, Sofia

Georgi Kunchev / Memeber DesignMorphine / UACEG, Sofia

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