Collider Activity Center Competition Entry‏ | Diana Quintero de Saul

Diana Quintero de Saul proposal for Collider Activity Center is generated in a hexagonal forcefield from which park and buildings emerge as a result of requisite collisions between program activities. Project morphology is continually expanding and contracting in catalyzing the various hosted activities: it enables convergence at the Center Hall attractor point and subsequent expansion toward park and landscape. Systematic differentiation in the hexagonal modules drives a density increase toward Center Hall, from where buildings emerge, and subsequently a gradual decrease toward the park and Ropetopia, thus generating a wide grid for open space structures such as the Stage and Pool.

Courtesy of Diana Quintero de Saul

The complex consists of three volumes embedded in a central membrane, a lightweight structure that functions as a Greenhouse in winter as well as a roof for Center Hall, mediating public space between site, park, and buildings. In the first building are the climbing walls, bouldering area, and roof bar terraces which are strategically located to allow viewing of climbers and Vitosha Peak. The second building houses the Funtopia. The third hosts a spa and fitness center on the first floor, a multi-functional recreation center on the second, and administration offices on the third.

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Ibrahim Abdelhady
Ibrahim Abdelhady

Ibrahim Abdelhady is an architect, academic, and media entrepreneur with over two decades of experience in architecture and digital publishing. He is the Founder and CEO of Arch2O.com, a leading platform in architectural media, renowned for showcasing innovative projects, student work, and critical discourse in design. Holding dual PhDs in Architecture, Dr. Abdelhady combines academic rigor with industry insight, shaping both future architects and architectural thought. He actively teaches, conducts research, and contributes to the global architecture community through his writing, lectures, and media ventures. His work bridges the gap between practice and academia, pushing the boundaries of how architecture is communicated in the digital age.

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